Sunday, June 5, 2011

Cloud fighter v0.1



One benefit of procedural content generation is to get a lot of content from a little bit of code. Traditionally this was done with clever algorithms, but another way is to utilise online cloud services to generate content for you.

A huge proportion of the effort required to make a game similar to 1942 is art and design of levels. By abusing free online services and the hard work of thousands, I can make a very quick version in minutes using Javascript. Click the image to play & use the arrow keys to turn and space to drop bombs.

Note: the game is currently really crap with no death or ending. I've been really slack on finishing this off, but will get around to it one day.

2 comments:

  1. That's great! Instead of generically 'defending the Earth' from invaders, you can defend your own neighborhood. So much you can do with that...how about a tower defense game that uses road directions for pathing. Enter your home address for the base, "Search Nearby" for McDonalds/Starbucks for the enemy generators, and let Google find the attack paths they'll follow.

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  2. I think there's a lot of potential here too for all kinds of games, but I've got other projects to do before I can return to this. But feel free to fork the code on GitHub and make your own game: https://github.com/davmlaw/CloudFighter

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